

Shipping alongside the game itself, Fear and Loathing provided Myth players with a game editor that could modify everything from the properties of units to the three-dimensional terrain meshes they populate. Though no dramatic changes to the gameplay were made, Myth II includes several subtle alterations such as improved unit pathfinding and more predictable ranged unit behavior.

Utilizing the same engine as its predecessor, which incorporates two-dimensional sprites on three-dimensional backgrounds, Myth II integrates several cosmetic upgrades such as Direct3D support, more detailed environments, and an increased amount of interactive elements like destructible bridges and walls. Released by Bungie Studios roughly one year after Myth: The Fallen Lords, Myth II: Soulblighter follows very closely in the footsteps of the original game, offering strategic gameplay that emphasizes the importance of formations, terrain advantage, and proper unit management rather than resource gathering and base production.
